Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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@ -55,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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private long _playbackEnds;
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private ManualResetEvent _event;
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private ManualResetEvent _pauseEvent;
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public AudioProcessor()
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{
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_event = new ManualResetEvent(false);
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@ -94,6 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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_sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax];
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_event.Reset();
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_lastTime = PerformanceCounter.ElapsedNanoseconds;
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_pauseEvent = deviceDriver.GetPauseEvent();
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StartThread();
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@ -202,6 +205,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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while (true)
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{
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_pauseEvent?.WaitOne();
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MailboxMessage message = _mailbox.ReceiveMessage();
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if (message == MailboxMessage.Stop)
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