Implement BF10GF11RF11 TextureFormat (#246)
* add BF10GF11RF11 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * correct PixelType
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@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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