Initial work
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49
Ryujinx.Graphics.Gpu/Image/TextureTarget.cs
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49
Ryujinx.Graphics.Gpu/Image/TextureTarget.cs
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using Ryujinx.Graphics.GAL.Texture;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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enum TextureTarget
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{
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Texture1D,
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Texture2D,
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Texture3D,
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Cubemap,
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Texture1DArray,
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Texture2DArray,
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TextureBuffer,
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Texture2DLinear,
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CubemapArray
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}
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static class TextureTargetConverter
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{
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public static Target Convert(this TextureTarget target, bool isMultisample)
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{
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if (isMultisample)
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{
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switch (target)
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{
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case TextureTarget.Texture2D: return Target.Texture2DMultisample;
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case TextureTarget.Texture2DArray: return Target.Texture2DMultisampleArray;
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}
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}
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else
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{
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switch (target)
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{
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case TextureTarget.Texture1D: return Target.Texture1D;
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case TextureTarget.Texture2D: return Target.Texture2D;
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case TextureTarget.Texture2DLinear: return Target.Texture2D;
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case TextureTarget.Texture3D: return Target.Texture3D;
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case TextureTarget.Texture1DArray: return Target.Texture1DArray;
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case TextureTarget.Texture2DArray: return Target.Texture2DArray;
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case TextureTarget.Cubemap: return Target.Cubemap;
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case TextureTarget.CubemapArray: return Target.CubemapArray;
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case TextureTarget.TextureBuffer: return Target.TextureBuffer;
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}
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}
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return Target.Texture1D;
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}
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}
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}
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