Initial work
This commit is contained in:
20
Ryujinx.Graphics.Shader/Decoders/OpCodeTexB.cs
Normal file
20
Ryujinx.Graphics.Shader/Decoders/OpCodeTexB.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
class OpCodeTexB : OpCodeTex
|
||||
{
|
||||
public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
switch (opCode.Extract(37, 3))
|
||||
{
|
||||
case 0: LodMode = TextureLodMode.None; break;
|
||||
case 1: LodMode = TextureLodMode.LodZero; break;
|
||||
case 2: LodMode = TextureLodMode.LodBias; break;
|
||||
case 3: LodMode = TextureLodMode.LodLevel; break;
|
||||
case 6: LodMode = TextureLodMode.LodBiasA; break;
|
||||
case 7: LodMode = TextureLodMode.LodLevelA; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user