Use a more efficient range list on the buffer manager
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private ITexture[] _rtHostColors;
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private ITexture _rtHostDs;
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private RangeList<Texture> _textures;
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private ConcurrentRangeList<Texture> _textures;
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private AutoDeleteCache _cache;
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_rtHostColors = new ITexture[Constants.TotalRenderTargets];
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_textures = new RangeList<Texture>();
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_textures = new ConcurrentRangeList<Texture>();
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_cache = new AutoDeleteCache();
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}
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