Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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@ -2,20 +2,20 @@ namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureFormat
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{
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RGBA32 = 0x1,
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RGBA16 = 0x3,
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RG32 = 0x4,
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RGBA8 = 0x8,
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RGB10A2 = 0x9,
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RG16 = 0xc,
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Rgba32 = 0x1,
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Rgba16 = 0x3,
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Rg32 = 0x4,
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Rgba8 = 0x8,
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Rgb10A2 = 0x9,
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Rg16 = 0xc,
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R32 = 0xf,
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BptcSfloat = 0x10,
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BptcUfloat = 0x11,
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RGBA4 = 0x12,
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RGB5A1 = 0x14,
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RGB565 = 0x15,
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Rgba4 = 0x12,
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Rgb5A1 = 0x14,
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Rgb565 = 0x15,
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BptcUnorm = 0x17,
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RG8 = 0x18,
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Rg8 = 0x18,
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R16 = 0x1b,
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R8 = 0x1d,
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R11G11B10F = 0x21,
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gal
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BC5 = 0x28,
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D24S8 = 0x29,
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D32F = 0x2f,
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D32FX24S8 = 0x30,
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D32Fx24S8 = 0x30,
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D16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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