SDL2Driver: Invoke dispatcher on main thread (#3818)
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@ -168,14 +168,6 @@ namespace Ryujinx.Headless.SDL2
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public void Render()
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{
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InitializeWindowRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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InitializeRenderer();
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_gpuVendorName = GetGpuVendorName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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Device.Gpu.SetGpuThread();
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@ -323,6 +315,14 @@ namespace Ryujinx.Headless.SDL2
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InitializeWindow();
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InitializeWindowRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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InitializeRenderer();
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_gpuVendorName = GetGpuVendorName();
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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