Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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@ -125,7 +125,7 @@ namespace Ryujinx.Ava.UI.Windows
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public static Bgra32[] GetBuffer(Image<Bgra32> image)
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{
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return image.TryGetSinglePixelSpan(out var data) ? data.ToArray() : new Bgra32[0];
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return image.TryGetSinglePixelSpan(out var data) ? data.ToArray() : Array.Empty<Bgra32>();
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}
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private static int GetColorScore(Dictionary<int, int> dominantColorBin, int maxHitCount, PaletteColor color)
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