Separate sub-channel state
This commit is contained in:
@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
{
|
||||
partial class Methods
|
||||
{
|
||||
private void UniformBufferUpdate(int argument)
|
||||
private void UniformBufferUpdate(GpuState state, int argument)
|
||||
{
|
||||
var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
|
||||
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
|
||||
|
||||
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
|
||||
|
||||
_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
|
||||
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
|
||||
|
||||
_context.AdvanceSequence();
|
||||
}
|
||||
|
Reference in New Issue
Block a user