Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
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@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gal
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void RunActions();
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IGalBlend Blend { get; }
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IGalConstBuffer Buffer { get; }
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IGalFrameBuffer FrameBuffer { get; }
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@@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Gal
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IGalShader Shader { get; }
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IGalPipeline Pipeline { get; }
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IGalTexture Texture { get; }
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}
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}
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