Add R32_G32 texture format (#383)
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@@ -44,6 +44,9 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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case GalImageFormat.R32G32_SFLOAT:
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case GalImageFormat.R32G32_SINT:
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case GalImageFormat.R32G32_UINT:
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return Image.Width * Image.Height * 8;
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case GalImageFormat.A8B8G8R8_SINT_PACK32:
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@@ -12,6 +12,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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{
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case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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