Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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@ -5,9 +5,11 @@
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public int Vd { get; protected set; }
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public int Vm { get; protected set; }
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public int Opc { get; protected set; } // "with_zero" (Opc<1>) [Vcmp, Vcmpe].
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public int Opc2 { get; private set; } // opc2 or RM (opc2<1:0>) [Vcvt, Vrint].
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public int Opc2 { get; } // opc2 or RM (opc2<1:0>) [Vcvt, Vrint].
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public int Size { get; protected set; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdS(inst, address, opCode);
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public OpCode32SimdS(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Opc = (opCode >> 15) & 0x3;
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