HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
This commit is contained in:
Mary
2021-04-24 12:16:01 +02:00
committed by GitHub
parent c46f6879ff
commit 305f06eb71
73 changed files with 707 additions and 716 deletions

View File

@ -117,8 +117,8 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
return ResultCode.InvalidState;
}
long inputPosition = context.Request.SendBuff[0].Position;
long inputSize = context.Request.SendBuff[0].Size;
ulong inputPosition = context.Request.SendBuff[0].Position;
ulong inputSize = context.Request.SendBuff[0].Size;
if (inputSize == 0)
{
@ -127,7 +127,7 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
byte[] inputBuffer = new byte[inputSize];
context.Memory.Read((ulong)inputPosition, inputBuffer);
context.Memory.Read(inputPosition, inputBuffer);
Logger.Info?.Print(LogClass.ServicePrepo, ReadReportBuffer(inputBuffer, gameRoom, userId));