Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
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@ -4,8 +4,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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interface ITextureInfo
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{
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ITextureInfo Storage { get; }
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int Handle { get; }
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int StorageHandle { get; }
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int FirstLayer => 0;
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int FirstLevel => 0;
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