Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
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@ -84,6 +84,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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while (modified);
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BindlessToIndexed.RunPass(blocks[blkIndex]);
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}
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}
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private static void PropagateCopy(Operation copyOp)
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