Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache * Increase disposal timestamp delta more to be on the safe side * Nits * Use abstract class for PoolCache, remove factory callback
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@ -10,19 +10,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Texture pool.
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/// </summary>
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class TexturePool : Pool<Texture, TextureDescriptor>
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class TexturePool : Pool<Texture, TextureDescriptor>, IPool<TexturePool>
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{
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private readonly GpuChannel _channel;
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private readonly ConcurrentQueue<Texture> _dereferenceQueue = new ConcurrentQueue<Texture>();
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private TextureDescriptor _defaultDescriptor;
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/// <summary>
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/// Intrusive linked list node used on the texture pool cache.
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/// Linked list node used on the texture pool cache.
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/// </summary>
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public LinkedListNode<TexturePool> CacheNode { get; set; }
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/// <summary>
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/// Constructs a new instance of the texture pool.
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/// Timestamp used by the texture pool cache, updated on every use of this texture pool.
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/// </summary>
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public ulong CacheTimestamp { get; set; }
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/// <summary>
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/// Creates a new instance of the texture pool.
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/// </summary>
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/// <param name="context">GPU context that the texture pool belongs to</param>
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/// <param name="channel">GPU channel that the texture pool belongs to</param>
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