Simplify handling of shader vertex A (#1999)

* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
This commit is contained in:
gdkchan
2021-02-07 20:42:17 -03:00
committed by GitHub
parent 1319eda8b7
commit 4047477866
6 changed files with 52 additions and 94 deletions

View File

@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);