Audren: Implement polyphase upsampler (#4256)
* Audren: Implement polyphase upsampler * prefer shifting to modulo * prefer MathF * fix nits * rm ResampleForUpsampler * oop * Array20 * nits
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@ -40,6 +40,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
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}
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if (info.BufferStates?.Length != (int)inputCount)
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{
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// Keep state if possible.
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info.BufferStates = new UpsamplerBufferState[(int)inputCount];
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}
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UpsamplerInfo = info;
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}
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@ -50,8 +56,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public void Process(CommandList context)
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{
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float ratio = (float)InputSampleRate / Constants.TargetSampleRate;
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uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
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for (int i = 0; i < bufferCount; i++)
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@ -59,9 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
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Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
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float fraction = 0.0f;
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ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
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UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]);
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}
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}
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}
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