[GPU] Fix frame buffer being upside down in some cases
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@ -141,6 +141,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ActionsQueue.Enqueue(() => FrameBuffer.SetTransform(Transform, Offs));
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}
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public void SetViewport(int X, int Y, int Width, int Height)
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{
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ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
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}
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public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
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{
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ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
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@ -218,6 +223,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ActionsQueue.Enqueue(() => Shader.SetUniform1(UniformName, Value));
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}
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public void SetUniform2F(string UniformName, float X, float Y)
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{
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if (UniformName == null)
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{
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throw new ArgumentNullException(nameof(UniformName));
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}
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ActionsQueue.Enqueue(() => Shader.SetUniform2F(UniformName, X, Y));
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}
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public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag)
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{
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return Shader.GetTextureUsage(Tag);
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