Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
This commit is contained in:
@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
Operand dest = Attribute(op.AttributeOffset + index * 4);
|
||||
|
||||
context.FlagAttributeWritten(dest.Value);
|
||||
|
||||
context.Copy(dest, Register(rd));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user