Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
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@ -12,7 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public HashSet<int> IAttributes { get; }
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public HashSet<int> OAttributes { get; }
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public bool UsesInstanceId { get; set; }
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public bool UsesCbIndexing { get; set; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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