Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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@@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Shader
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{
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public enum InputTopology
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public enum InputTopology : byte
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{
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Points,
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Lines,
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