Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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FragCoordXY = 1 << 1,
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Bindless = 1 << 2,
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InstanceId = 1 << 3
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InstanceId = 1 << 3,
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CbIndexing = 1 << 4
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}
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}
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