Add seamless cubemap flag in sampler parameters. (#1658)
* Add seamless cubemap flag in sampler parameters. * Check for the extension
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@@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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MinFilter minFilter = descriptor.UnpackMinFilter();
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MagFilter magFilter = descriptor.UnpackMagFilter();
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bool seamlessCubemap = descriptor.UnpackSeamlessCubemap();
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AddressMode addressU = descriptor.UnpackAddressU();
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AddressMode addressV = descriptor.UnpackAddressV();
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AddressMode addressP = descriptor.UnpackAddressP();
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@@ -49,6 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
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minFilter,
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magFilter,
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seamlessCubemap,
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addressU,
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addressV,
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addressP,
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@@ -184,6 +184,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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return MinFilter.Nearest;
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}
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/// <summary>
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/// Unpacks the seamless cubemap flag.
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/// </summary>
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/// <returns>The seamless cubemap flag</returns>
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public bool UnpackSeamlessCubemap()
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{
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return (Word1 & (1 << 9)) != 0;
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}
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/// <summary>
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/// Unpacks the reduction filter, used with texture minification linear filtering.
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/// This describes how the final value will be computed from neighbouring pixels.
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