Update audio renderer to REV12: Add support for splitter biquad filter (#6813)

* Update audio renderer to REV12: Add support for splitter biquad filter

* Formatting

* Official names

* Update BiquadFilterState size + other fixes

* Update tests

* Update comment for version 2

* Size test for SplitterDestinationVersion2

* Should use Volume1 if no ramp
This commit is contained in:
gdkchan
2024-05-17 16:46:43 -03:00
committed by GitHub
parent 9ec8b2c01a
commit 4d84df9487
29 changed files with 2342 additions and 392 deletions

View File

@@ -15,6 +15,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
public const int Alignment = 0x10;
private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
/// <summary>
/// The unique id of this <see cref="SplitterState"/>.
/// </summary>
@@ -26,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public uint SampleRate;
/// <summary>
/// Count of splitter destinations (<see cref="SplitterDestination"/>).
/// Count of splitter destinations.
/// </summary>
public int DestinationCount;
@@ -37,20 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public bool HasNewConnection;
/// <summary>
/// Linked list of <see cref="SplitterDestination"/>.
/// Linked list of <see cref="SplitterDestinationVersion1"/>.
/// </summary>
private unsafe SplitterDestination* _destinationsData;
private unsafe SplitterDestinationVersion1* _destinationDataV1;
/// <summary>
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
/// Linked list of <see cref="SplitterDestinationVersion2"/>.
/// </summary>
public readonly Span<SplitterDestination> Destinations
private unsafe SplitterDestinationVersion2* _destinationDataV2;
/// <summary>
/// First element of the linked list of splitter destinations data.
/// </summary>
public readonly SplitterDestination Destination
{
get
{
unsafe
{
return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
return new SplitterDestination(_destinationDataV1, _destinationDataV2);
}
}
}
@@ -64,20 +71,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
Id = id;
}
public readonly Span<SplitterDestination> GetData(int index)
public readonly SplitterDestination GetData(int index)
{
int i = 0;
Span<SplitterDestination> result = Destinations;
SplitterDestination result = Destination;
while (i < index)
{
if (result.IsEmpty)
if (result.IsNull)
{
break;
}
result = result[0].Next;
result = result.Next;
i++;
}
@@ -93,25 +100,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
/// Utility function to apply an action to all <see cref="Destination"/>.
/// </summary>
/// <param name="action">The action to execute on each elements.</param>
private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
private readonly void ForEachDestination(SplitterDestinationAction action)
{
Span<SplitterDestination> temp = Destinations;
SplitterDestination temp = Destination;
int i = 0;
while (true)
{
if (temp.IsEmpty)
if (temp.IsNull)
{
break;
}
Span<SplitterDestination> next = temp[0].Next;
SplitterDestination next = temp.Next;
action.Invoke(temp, i++);
action(temp, i++);
temp = next;
}
@@ -142,9 +149,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
input.ReadLittleEndian(out int destinationId);
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
SplitterDestination destination = context.GetDestination(destinationId);
SetDestination(ref destination.Span[0]);
SetDestination(destination);
DestinationCount = destinationCount;
@@ -152,9 +159,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
input.ReadLittleEndian(out destinationId);
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
SplitterDestination nextDestination = context.GetDestination(destinationId);
destination.Span[0].Link(ref nextDestination.Span[0]);
destination.Link(nextDestination);
destination = nextDestination;
}
}
@@ -174,16 +181,21 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
/// Set the head of the linked list of <see cref="Destinations"/>.
/// Set the head of the linked list of <see cref="Destination"/>.
/// </summary>
/// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
public void SetDestination(ref SplitterDestination newValue)
/// <param name="newValue">New destination value.</param>
public void SetDestination(SplitterDestination newValue)
{
unsafe
{
fixed (SplitterDestination* newValuePtr = &newValue)
fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull())
{
_destinationsData = newValuePtr;
_destinationDataV1 = newValuePtr;
}
fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
{
_destinationDataV2 = newValuePtr;
}
}
}
@@ -193,19 +205,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public readonly void UpdateInternalState()
{
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
ForEachDestination((destination, _) => destination.UpdateInternalState());
}
/// <summary>
/// Clear all links from the <see cref="Destinations"/>.
/// Clear all links from the <see cref="Destination"/>.
/// </summary>
public void ClearLinks()
{
ForEachDestination((destination, _) => destination[0].Unlink());
ForEachDestination((destination, _) => destination.Unlink());
unsafe
{
_destinationsData = (SplitterDestination*)IntPtr.Zero;
_destinationDataV1 = null;
_destinationDataV2 = null;
}
}
@@ -219,7 +232,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
unsafe
{
splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
splitter._destinationDataV1 = null;
splitter._destinationDataV2 = null;
}
splitter.DestinationCount = 0;