Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -3,7 +3,7 @@ using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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struct RegisterMasks
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readonly struct RegisterMasks
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{
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public int IntAvailableRegisters { get; }
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public int VecAvailableRegisters { get; }
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