Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -6,7 +6,7 @@ namespace ARMeilleure.Diagnostics
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{
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static class Symbols
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{
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private struct RangedSymbol
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private readonly struct RangedSymbol
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{
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public readonly ulong Start;
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public readonly ulong End;
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