Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
struct CacheEntry : IComparable<CacheEntry>
|
||||
readonly struct CacheEntry : IComparable<CacheEntry>
|
||||
{
|
||||
public int Offset { get; }
|
||||
public int Size { get; }
|
||||
|
Reference in New Issue
Block a user