Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
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{
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class CacheMemoryAllocator
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{
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private struct MemoryBlock : IComparable<MemoryBlock>
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private readonly struct MemoryBlock : IComparable<MemoryBlock>
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{
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public int Offset { get; }
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public int Size { get; }
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