Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -20,7 +20,7 @@ namespace Ryujinx.Ava.Ui.Windows
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private const int CutOffLuminosity = 64;
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private struct PaletteColor
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private readonly struct PaletteColor
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{
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public int Qck { get; }
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public byte R { get; }
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