Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Memory range used for buffers.
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/// </summary>
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struct BufferBounds
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readonly struct BufferBounds
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{
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/// <summary>
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/// Region virtual address.
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@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// A buffer binding to apply to a buffer texture.
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/// </summary>
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struct BufferTextureBinding
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readonly struct BufferTextureBinding
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{
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/// <summary>
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/// Shader stage accessing the texture.
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@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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class CounterCache
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{
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private struct CounterEntry
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private readonly struct CounterEntry
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{
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public ulong Address { get; }
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public ICounterEvent Event { get; }
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