Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
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/// </summary>
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private struct CacheFileOperationTask
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private readonly struct CacheFileOperationTask
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{
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/// <summary>
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/// The type of operation to perform.
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Background shader cache write information.
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/// </summary>
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private struct AddShaderData
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private readonly struct AddShaderData
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{
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/// <summary>
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/// Cached shader program.
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