Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Guest shader code and constant buffer data accessed by the shader.
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/// </summary>
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struct GuestCodeAndCbData
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readonly struct GuestCodeAndCbData
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{
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/// <summary>
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/// Maxwell binary shader code.
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