Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Program validation entry.
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/// </summary>
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private struct ProgramEntry
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private readonly struct ProgramEntry
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{
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/// <summary>
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/// Cached shader program.
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@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Translated shader compilation entry.
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/// </summary>
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private struct ProgramCompilation
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private readonly struct ProgramCompilation
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{
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/// <summary>
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/// Translated shader stages.
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@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Program translation entry.
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/// </summary>
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private struct AsyncProgramTranslation
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private readonly struct AsyncProgramTranslation
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{
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/// <summary>
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/// Guest code for each active stage.
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