Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
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private struct TranslatedShader
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private readonly struct TranslatedShader
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{
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public readonly CachedShaderStage Shader;
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public readonly ShaderProgram Program;
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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private struct TranslatedShaderVertexPair
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private readonly struct TranslatedShaderVertexPair
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{
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public readonly CachedShaderStage VertexA;
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public readonly CachedShaderStage VertexB;
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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private readonly Dictionary<ulong, CachedShaderProgram> _cpPrograms;
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private readonly Dictionary<ShaderAddresses, CachedShaderProgram> _gpPrograms;
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private struct ProgramToSave
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private readonly struct ProgramToSave
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{
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public readonly CachedShaderProgram CachedProgram;
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public readonly IProgram HostProgram;
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