Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private struct BuiltInAttribute
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private readonly struct BuiltInAttribute
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{
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public string Name { get; }
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