Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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}
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}
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struct SyncTarget
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readonly struct SyncTarget
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{
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public PushOpInfo PushOpInfo { get; }
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public int PushOpId { get; }
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