Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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ScreenLinear = 3
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}
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struct ImapPixelType
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readonly struct ImapPixelType
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{
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public PixelImap X { get; }
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public PixelImap Y { get; }
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