Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy * OpenLayer should set the state to ManagedOpened
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@ -35,7 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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ulong pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<ulong>((int)appletResourceUserId);
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context.Device.System.SurfaceFlinger.CreateLayer(pid, out long layerId);
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context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, pid);
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context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
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context.ResponseData.Write(layerId);
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@ -49,9 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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return context.Device.System.SurfaceFlinger.DestroyManagedLayer(layerId);
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}
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[CommandHipc(2012)] // 7.0.0+
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