Support separate textures and samplers (#1216)
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
This commit is contained in:
@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
/// <summary>
|
||||
@ -41,11 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (sampler == null)
|
||||
{
|
||||
ulong address = Address + (ulong)(uint)id * DescriptorSize;
|
||||
|
||||
ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
|
||||
|
||||
SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];
|
||||
SamplerDescriptor descriptor = Context.PhysicalMemory.Read<SamplerDescriptor>(Address + (ulong)id * DescriptorSize);
|
||||
|
||||
sampler = new Sampler(Context, descriptor);
|
||||
|
||||
|
Reference in New Issue
Block a user