Support separate textures and samplers (#1216)
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
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@ -1,5 +1,6 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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@ -33,6 +34,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return _cpuMemory.GetSpan(address, size);
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}
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/// <summary>
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/// Reads data from the application process.
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/// </summary>
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="gpuVa">Address to read from</param>
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/// <returns>The data at the specified memory location</returns>
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public T Read<T>(ulong address) where T : unmanaged
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{
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return MemoryMarshal.Cast<byte, T>(GetSpan(address, Unsafe.SizeOf<T>()))[0];
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}
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/// <summary>
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/// Writes data to the application process.
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/// </summary>
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