Support separate textures and samplers (#1216)
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -88,6 +89,22 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BindlessToIndexed.RunPass(blocks[blkIndex]);
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BindlessElimination.RunPass(blocks[blkIndex]);
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// Try to eliminate any operations that are now unused.
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LinkedListNode<INode> node = blocks[blkIndex].Operations.First;
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while (node != null)
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{
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LinkedListNode<INode> nextNode = node.Next;
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if (IsUnused(node.Value))
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{
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RemoveNode(blocks[blkIndex], node);
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}
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node = nextNode;
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}
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}
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}
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