Fix shader LOP3 predicate write condition (#1910)
* Fix LOP3 predicate write condition * Bump shader cache version
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@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public LogicalOperation LogicalOp { get; }
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public ConditionalOperation CondOp { get; }
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public Register Predicate48 { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
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@ -22,8 +20,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
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CondOp = (ConditionalOperation)opCode.Extract(44, 2);
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Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
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}
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}
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