Name all threads (#886)
* Name all threads Close #874 * use ThreadName instead of ThreadId in Logging
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@@ -70,7 +70,10 @@ namespace Ryujinx.Audio
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_context = new AudioContext();
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_tracks = new ConcurrentDictionary<int, OpenALAudioTrack>();
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_keepPolling = true;
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_audioPollerThread = new Thread(AudioPollerWork);
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_audioPollerThread = new Thread(AudioPollerWork)
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{
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Name = "Audio.PollerThread"
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};
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_audioPollerThread.Start();
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}
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