39
Ryujinx.Graphics.Gpu/Engine/MME/MacroJit.cs
Normal file
39
Ryujinx.Graphics.Gpu/Engine/MME/MacroJit.cs
Normal file
@ -0,0 +1,39 @@
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Collections.Generic;
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||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
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{
|
||||
/// <summary>
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/// Represents a execution engine that uses a Just-in-Time compiler for fast execution.
|
||||
/// </summary>
|
||||
class MacroJit : IMacroEE
|
||||
{
|
||||
private readonly MacroJitContext _context = new MacroJitContext();
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||||
|
||||
/// <summary>
|
||||
/// Arguments FIFO.
|
||||
/// </summary>
|
||||
public Queue<int> Fifo => _context.Fifo;
|
||||
|
||||
private MacroJitCompiler.MacroExecute _execute;
|
||||
|
||||
/// <summary>
|
||||
/// Executes a macro program until it exits.
|
||||
/// </summary>
|
||||
/// <param name="code">Code of the program to execute</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
|
||||
public void Execute(ReadOnlySpan<int> code, GpuState state, int arg0)
|
||||
{
|
||||
if (_execute == null)
|
||||
{
|
||||
MacroJitCompiler compiler = new MacroJitCompiler();
|
||||
|
||||
_execute = compiler.Compile(code);
|
||||
}
|
||||
|
||||
_execute(_context, state, arg0);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user