Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
This commit is contained in:
@ -7,8 +7,14 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
|
||||
{
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
|
||||
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
|
||||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle._1dBuffer:
|
||||
|
Reference in New Issue
Block a user