Implement remaining shader double-precision instructions (#2845)

* Implement remaining shader double-precision instructions

* Shader cache version bump
This commit is contained in:
gdkchan
2021-12-08 17:54:12 -03:00
committed by GitHub
parent a0aa87366c
commit 650cc41c02
12 changed files with 282 additions and 121 deletions

View File

@ -528,18 +528,5 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(rd), GetHalfPacked(context, swizzle, res, rd));
}
private static void SetDest(EmitterContext context, Operand value, int rd, bool isFP64)
{
if (isFP64)
{
context.Copy(GetDest(rd), context.UnpackDouble2x32Low(value));
context.Copy(GetDest2(rd), context.UnpackDouble2x32High(value));
}
else
{
context.Copy(GetDest(rd), value);
}
}
}
}