Some code cleanup
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@ -9,6 +9,8 @@ using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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using TextureDescriptor = Image.TextureDescriptor;
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class ShaderCache
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{
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private const int MaxProgramSize = 0x100000;
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@ -374,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return !descriptor.UnpackTextureCoordNormalized() && is2DTexture;
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}
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private Image.TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
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private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
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{
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return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, index);
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}
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