Use dispatch params shared memory size when available
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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_gpPrograms = new Dictionary<ShaderAddresses, List<GraphicsShader>>();
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}
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public ComputeShader GetComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
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public ComputeShader GetComputeShader(ulong gpuVa, int sharedMemorySize, int localSizeX, int localSizeY, int localSizeZ)
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{
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bool isCached = _cpPrograms.TryGetValue(gpuVa, out List<ComputeShader> list);
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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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CachedShader shader = TranslateComputeShader(gpuVa, localSizeX, localSizeY, localSizeZ);
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CachedShader shader = TranslateComputeShader(gpuVa, sharedMemorySize, localSizeX, localSizeY, localSizeZ);
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IShader hostShader = _context.Renderer.CompileShader(shader.Program);
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@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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private CachedShader TranslateComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
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private CachedShader TranslateComputeShader(ulong gpuVa, int sharedMemorySize, int localSizeX, int localSizeY, int localSizeZ)
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{
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if (gpuVa == 0)
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{
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@ -212,6 +212,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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program.Replace(DefineNames.SharedMemorySize, sharedMemorySize.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
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