[GUI] Add network interface dropdown (#4597)
* Add network adapter dropdown from LDN build * Ava: Add NetworkInterfaces to SettingsNetworkTab * Add headless network interface option * Add network interface dropdown to Avalonia * Fix handling network interfaces without a gateway address * gtk: Actually save selected network interface to config * Increment config version
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@ -517,6 +517,22 @@ namespace Ryujinx.Ui.Common.Configuration
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}
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}
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/// <summary>
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/// Multiplayer configuration section
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/// </summary>
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public class MultiplayerSection
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{
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/// <summary>
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/// GUID for the network interface used by LAN (or 0 for default)
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/// </summary>
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public ReactiveObject<string> LanInterfaceId { get; private set; }
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public MultiplayerSection()
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{
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LanInterfaceId = new ReactiveObject<string>();
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}
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}
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/// <summary>
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/// The default configuration instance
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/// </summary>
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@ -547,6 +563,11 @@ namespace Ryujinx.Ui.Common.Configuration
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/// </summary>
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public HidSection Hid { get; private set; }
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/// <summary>
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/// The Multiplayer section
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/// </summary>
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public MultiplayerSection Multiplayer { get; private set; }
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/// <summary>
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/// Enables or disables Discord Rich Presence
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/// </summary>
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@ -574,6 +595,7 @@ namespace Ryujinx.Ui.Common.Configuration
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System = new SystemSection();
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Graphics = new GraphicsSection();
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Hid = new HidSection();
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Multiplayer = new MultiplayerSection();
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EnableDiscordIntegration = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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ShowConfirmExit = new ReactiveObject<bool>();
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@ -674,7 +696,8 @@ namespace Ryujinx.Ui.Common.Configuration
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ControllerConfig = new List<JsonObject>(),
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InputConfig = Hid.InputConfig,
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GraphicsBackend = Graphics.GraphicsBackend,
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PreferredGpu = Graphics.PreferredGpu
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PreferredGpu = Graphics.PreferredGpu,
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MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId
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};
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return configurationFile;
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@ -727,6 +750,7 @@ namespace Ryujinx.Ui.Common.Configuration
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System.ExpandRam.Value = false;
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System.IgnoreMissingServices.Value = false;
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System.UseHypervisor.Value = true;
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Multiplayer.LanInterfaceId.Value = "0";
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Ui.GuiColumns.FavColumn.Value = true;
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Ui.GuiColumns.IconColumn.Value = true;
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Ui.GuiColumns.AppColumn.Value = true;
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@ -1308,6 +1332,15 @@ namespace Ryujinx.Ui.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 46)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
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configurationFileFormat.MultiplayerLanInterfaceId = "0";
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -1366,12 +1399,12 @@ namespace Ryujinx.Ui.Common.Configuration
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Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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Ui.GameDirs.Value = configurationFileFormat.GameDirs;
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Ui.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
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Ui.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
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Ui.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
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Ui.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
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Ui.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
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Ui.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
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Ui.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
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Ui.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
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Ui.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
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Ui.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
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Ui.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
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Ui.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
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Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
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Ui.LanguageCode.Value = configurationFileFormat.LanguageCode;
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Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
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@ -1393,6 +1426,8 @@ namespace Ryujinx.Ui.Common.Configuration
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Hid.InputConfig.Value = new List<InputConfig>();
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}
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Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
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if (configurationFileUpdated)
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{
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ToFileFormat().SaveConfig(configurationFilePath);
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@ -1418,4 +1453,4 @@ namespace Ryujinx.Ui.Common.Configuration
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Instance = new ConfigurationState();
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}
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}
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}
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}
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